Senior Product Designer

Senior Product Designer

Musician

Musician

Athlete

Athlete

Designing for humans.

Building for scale.

Designing for humans.

Building for scale.

Designing for humans.

Building for scale.

Currently, leading AI-native products & Growth at CureFit.

Currently, leading AI-native products & Growth at CureFit.

Currently, leading AI-native products & Growth at CureFit.

Previously, Designed consumer & enterprise ecosystem at Zeta.

Previously, Designed consumer & enterprise ecosystem at Zeta.

Previously, Designed consumer & enterprise ecosystem at Zeta.

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AI Gym Trainer for cult

AI Gym Trainer for cult

selected work

selected work

Products that solved

real problems.

Products that solved

real problems.

Products that solved

real problems.

View all projects

View all projects

HOW I THINK

The principles

that guide my work.

The principles

that guide my work.

The principles

that guide

my work.

01

01

01

Design for behavior not interfaces

Design for behavior not interfaces

Design for behavior not interfaces

Understanding why people

act is more valuable than deciding where a screen belongs.

Understanding why people act is more valuable than deciding where a screen belongs.

Understanding why people act is more valuable than deciding where a screen belongs.

02

02

02

Intelligence should reduce effort

Intelligence should reduce effort

Intelligence should reduce effort

AI shouldn't replace people but remove friction, surface better decisions, & help accomplish more with less thinking.

AI shouldn't replace people but remove friction, surface better decisions, & help accomplish more with less thinking.

AI shouldn't replace people but remove friction, surface better decisions, & help accomplish more with less thinking.

03

03

03

Great products earn trust

Great products earn trust

Great products earn trust

Growth isn’t about convincing. It is about creating experiences people willingly return to.

Growth isn’t about convincing. It is about creating experiences people willingly return to.

Growth isn’t about convincing. It is about creating experiences people willingly return to.

04

04

04

Systems scale. Features don’t.

Systems scale. Features don’t.

Systems scale. Features don’t.

I prefer designing systems over isolated features to create consistency, speed & products that scale.

I prefer designing systems over isolated features to create consistency, speed & products that scale.

I prefer designing systems over isolated features to create consistency, speed & products that scale.

Let’s build products

people remember.

Let’s build products

people remember.

Let’s build products

people remember.

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